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Title: Project Proposal: Designing a Responsive Web App
(Project 1)
Graded out of: 50 Weight: 30% Group:☐ Individual:☒
Due date: Week 5 11:59 pm on Sunday 29
th of November 2020
Submission: Online:☒ Hardcopy:☐
Instructions: • Students submit using the submission tool located under the week 5 section of Moodle.
• NOTE: students will submit the (design of the project)project proposal in Project 1
assessment and will implement the proposed project in Project 2 assessment. Students
must NOT change their project theme in project 2 after the submission of Project 1
assessment, thus it is mandatory that you read and understand both project 1 and project
2 requirements before you start working on your project 1.
Relevant Content Weeks & ULOs
☒Week 1 ☒Week 2 ☒Week 3 ☒Week 4 ☒Week 5 ☐Week 6
☐Week 7 ☐Week 8 ☐Week 9 ☐Week 10 ☐Week 11 ☐Week 12
☒ULO1 ☐ULO2 ☐ULO3
Apply knowledge of responsive web analysis
and design skills to create responsive
applications.
Apply knowledge of app development
frameworks such as Vue and application
software to create a responsive web app
solution.
Develop a portfolio that demonstrates
evidence of emerging skills in web apps
technologies for professional practice.
Summary: In this assessment (Project 1), you will create:
• A proposal for a responsive web project using HTML
• A proof of concept for a responsive web project using HTML and CSS.
In project 2, you will build your final project based on the proposal you are creating in this
assessment (Project 1). To get a clear picture of Project 1 and Project 2 you should read both
assessments’ instructions now (available on Moodle).
The project you propose should demonstrate your understanding of the coding concepts and
skills developed throughout this trimester in a responsive context. The proposed project may
involve implementing algorithms and coding to create a realistic system. You are free to design
and think of imaginative behaviours and actions for the responsiveness in your plan that satisfies
the requirements below in a creative manner.
The project 2 should demonstrate the use of multiple components, composition, reusability,
transitions, rendering, scalling up and animations in a larger system of both autonomous and
interactive web-based application.
The theme of the project is up to the student’s interest. For example, you can create an
educational app/game, health-related app/game, sports app/game, entertainment app/game
etc. Once you decide your project theme, you must get the approval from your lecturer. It is
important to discuss your project theme with your lecturer to check the feasibility of
implementing your proposed project using Vue.js framework within the available time frame.
Required files: Submit a zip file named as ‘SIT120xxxxxxA1-Project1.zip’ (Replace xxxxxx with your student ID).
IT should contain the following folders as shown in the image below.
1. A folder for the project proposal which includes HTML file (In addition, you may require
images and fonts).
2. A folder for the proof of concept which includes HTML and CSS files (In addition, you may
require images and fonts).
Please read the full assignment details as below.
Detailed Summary:
1. Project Proposal
You will create a proposal web document (in HTML file) of no more than 2000 words to describe
and explain the following information clearly and concisely:
• Project summary of the intended product.
• Project purpose, which should include:
o Target audience - identifying the intended users of your responsive web
application/game and why it would appeal to them.
o Creativity - Reasoning of how your project demonstrates creativity in its design and
will provide something new, unexpected or entertaining for the viewer/user.
• Intended behaviour, which should include:
o User stories – Create at least FIVE user stories for your proposed responsive web
application.
o UI/UX design – Create UI/UX design which satisfies the user stories you have
mentioned. Furthermore, add technical details on how these components are going
to behave according to user story requirement.
o Explanation of at least THREE complex components in depth – Provide information
on how your web application will behave when its ready. This may include an
explanation of which of the required “Coding Concepts” will be used for each
component.
• Asset list – Provide a table of the components for each page/screen you will be creating in
your final assessment (Project 2). You should include a description for each asset, including
how they will be used in Project 2(e.g. quantity of each, static or moving, either responsive
or interactive or passive).
• Implementation plan summary, which should include:
o Summary of how the web system will function as a cohesive whole. This should be
supported by diagrams, charts, risk analysis etc that may help explain your system
as easily as possible. For example, you can provide a flowchart with sufficient
description.
o Implementation plan - Provide information on how are you going to complete the
proposed project within the allocated time. For example, you can provide a Gantt
chart with sufficient information about your planning.
2. Proof-of-Concept
Choose one component to be used in your project and demonstrate some aspects of the intended
behaviour by creating a proof-of-concept of the functionality using HTML and CSS. Your code must
include comments which explain the code.
Your HTML and CSS should be carefully designed so that you can reuse the code for other
components (e.g. the use of CSS classes and ids). This will demonstrate your understanding of the
transferability of coding concepts between User stories, UX/UI plans (blueprints/flowcharts), written
code (HTML/CSS) and eventual Vue Blueprints integration for Project 2.
Submission:
You must submit the zip file to the SIT120 Project 1 submission link available on Moodle under week
5 section, and your submission must include:
1. Project Proposal document as an HTML file(CSS is optional for this part)
2. Proof of concept as an HTML file(HTML and CSS as separate file)
Marking rubric:
To achieve a particular grade, you must meet all criteria for that grade, as per the table below. Each higher grade requires all features of the
previous grade as well.
CRITERIA
FAIL PASS CREDIT DISTINCTION HIGH DISTINCTION
<2.5 POINTS 2.5 POINTS 3 POINTS 3.5 POINTS 4-5 POINTS
PROPOSAL DOCUMENT (35 points)
Project summary
Either absent or missing
significant required
content.
Summary provides general
idea of the intended
product.
Summary provides clear idea
of the intended product.
Summary provides clear and
concise idea of the intended
product.
Summary provides clear and
concise idea of the intended
product using evidences such as
images, charts, diagrams etc.
Project purpose
Either absent or missing
information on target
audience or creativity.
Provides basic
identification of target
audience and creativity.
May be lacking some detail
or a mismatch between
product design and
audience.
Identifies target audience and
creativity. May be lacking
some detail but clear evidence
of purpose informing design.
Identifies clear and detailed
target audience and creativity.
Strong evidence of purpose
informing design.
Identifies clear and detailed
target audience and thorough
justification of creativity.
Purpose is highly intertwined
with project design.
Intended behaviour – explanation May be absent or missing
critical information.
Component behaviour is
explained for at least 3
components but may be
somewhat ambiguous or
have some conflicts with
algorithm
UI/UX/flowcharts.
Component behaviour is
explained clearly for at least 3
complex components. May
have some minor conflicts
with algorithm
UI/UX/flowcharts.
Component behaviour is
explained clearly between 3
complex and varied
components. No notable
conflicts with algorithm
UI/UX/flowcharts.
Interesting component
behaviour is thoroughly
explained between 3 complex
and varied components.
Design is insightful with no
notable conflicts with
algorithm UI/UX/flowcharts.
Intended behaviour – User stories
and UI/UX design
Either absent or missing
critical information.
Provided but may have
some minor omissions or
errors. May be some issues
that would affect
functionality.
Provided with minimal
omissions or errors. Plans
would generally provide good
functionality and are
communicated well.
Provided with minimal
omissions or errors. Plans
would provide effective
functionality and are
communicated well.
Provided with no notable
omissions or errors. Plans
would provide effective
functionality and are
communicated very
effectively.
Asset list
Either absent or missing
significant required
content.
Provided lists of assets
without details.
Provided lists of assets with
partial details.
Provided lists of assets with
sufficient asset list.
Provided lists of assets with
highly detailed asset list.
Implementation summary
Either absent or may be
lacking evidence of planning
for components as part of a
larger system.
System summary present
with some planning for
integrating components as
part of a larger system.
May appear somewhat
disjointed and lacking
unity.
System summary present with
clear planning for integrating
components as part of a larger
system. Demonstrates simple
connections or interactions
between components.
System summary present with
thorough planning for
integrating components as
part of a larger system.
Demonstrates interesting and
dynamic connections or
interactions between
components.
System summary present with
thorough planning for
integrating components as
part of a larger system.
Demonstrates complex,
interesting and dynamic
connections or interactions
between components that
provide a whole greater than
the sum of its parts.
Communication and presentation
May have numerous and
significant spelling,
grammatical or formatting
errors.
Some spelling, grammatical
or formatting errors
throughout. Additional
proof-reading is required.
Some minor spelling,
grammatical or formatting
errors throughout. Some
additional proof-reading is
required.
Very few minor spelling,
grammatical or formatting
errors throughout.
Presentation is professional
and polished.
No notable spelling,
grammatical or formatting
errors. Presentation is
thoroughly professional and
polished.
PROOF-OF-CONCEPT (10 points)
Coding concepts May be missing or with
major omissions or errors.
May not clearly
demonstrate any of the
listed components in your
proposal document.
Simple proof-of-concept
functionality provided for
at least 2 codingconcepts
planned as part of the
proposal document. May
have minor errors or not
be fully representative.
Representative proof-ofconcept
functionalityprovided
for at least 2 coding concepts
planned as part ofthe
proposal document.
Detailed representative proofof-concept
functionality
provided for at least 3 coding
concepts planned as part of
the proposal document.
Detailed and highly
representative proof-ofconcept
functionality provided
for at least 4 coding concepts
planned as part of the
proposal document.
Communication & structure Commenting may be
absent. Code may be very
inefficient in structure or
have numerous repetitious,
unfinished or broken
elements.
Commenting is present in
although may be simplistic
or used inconsistently.
Code is generally
structured appropriately
but may have some
unfinished elements or
messy formatting.
Commenting is present
throughout and provides
acceptable readability of the
code for someone unfamiliar
with the project. Code is
structured and formatted
appropriately.
Commenting is present and
thorough through and is highly
readable for a user unfamiliar
with the project. Code is
structured well with neat
formatting and clear
sectioning.
Commenting is present,
thorough and sophisticated
throughout without
overwhelming the project.The
code is very easily readablefor
a user unfamiliar with the
project. Code is structured
well with neat formatting and
clearsectioning.
OTHER FACTORS (5 points)
Creativity & Purpose Does not demonstrate any
type of creativity or any new
idea in the project. May not
be fit for identified target
audience.
Demonstrates some
elements of creativity,
although some may not be
fully realised or fit for
purpose.
Demonstrates creativity in
some aspects of the project
and expands on the new idea.
Design is appropriate for the
target audience.
Demonstratesthorough
creativity in most aspects of
the project and clearly
expands upon the new idea
by taking it in a more
creative direction.
Design is effective for the
target audience.
Demonstrates exceptional
creativity in most aspects of
the project and expertly
expands upon the new idea
by taking it in a highly
creative direction as a new
product.Design is deeply
integrated with the target
audience and purpose.
OVERALL TOTAL
(max: 50 points, converted to 30%)
<25.0 points 25.0 to 29.9 points 30 to 34.9 points 35 to 39.5 points 40 to 50 points
Title: Project Proposal: Designing a Responsive Web App
(Project 1)
Graded out of: 50 Weight: 30% Group:☐ Individual:☒
Due date: Week 5 11:59 pm on Sunday 29
th of November 2020
Submission: Online:☒ Hardcopy:☐
Instructions: • Students submit using the submission tool located under the week 5 section of Moodle.
• NOTE: students will submit the (design of the project)project proposal in Project 1
assessment and will implement the proposed project in Project 2 assessment. Students
must NOT change their project theme in project 2 after the submission of Project 1
assessment, thus it is mandatory that you read and understand both project 1 and project
2 requirements before you start working on your project 1.
Relevant Content Weeks & ULOs
☒Week 1 ☒Week 2 ☒Week 3 ☒Week 4 ☒Week 5 ☐Week 6
☐Week 7 ☐Week 8 ☐Week 9 ☐Week 10 ☐Week 11 ☐Week 12
☒ULO1 ☐ULO2 ☐ULO3
Apply knowledge of responsive web analysis
and design skills to create responsive
applications.
Apply knowledge of app development
frameworks such as Vue and application
software to create a responsive web app
solution.
Develop a portfolio that demonstrates
evidence of emerging skills in web apps
technologies for professional practice.
Summary: In this assessment (Project 1), you will create:
• A proposal for a responsive web project using HTML
• A proof of concept for a responsive web project using HTML and CSS.
In project 2, you will build your final project based on the proposal you are creating in this
assessment (Project 1). To get a clear picture of Project 1 and Project 2 you should read both
assessments’ instructions now (available on Moodle).
The project you propose should demonstrate your understanding of the coding concepts and
skills developed throughout this trimester in a responsive context. The proposed project may
involve implementing algorithms and coding to create a realistic system. You are free to design
and think of imaginative behaviours and actions for the responsiveness in your plan that satisfies
the requirements below in a creative manner.
The project 2 should demonstrate the use of multiple components, composition, reusability,
transitions, rendering, scalling up and animations in a larger system of both autonomous and
interactive web-based application.
The theme of the project is up to the student’s interest. For example, you can create an
educational app/game, health-related app/game, sports app/game, entertainment app/game
etc. Once you decide your project theme, you must get the approval from your lecturer. It is
important to discuss your project theme with your lecturer to check the feasibility of
implementing your proposed project using Vue.js framework within the available time frame.
Required files: Submit a zip file named as ‘SIT120xxxxxxA1-Project1.zip’ (Replace xxxxxx with your student ID).
IT should contain the following folders as shown in the image below.
1. A folder for the project proposal which includes HTML file (In addition, you may require
images and fonts).
2. A folder for the proof of concept which includes HTML and CSS files (In addition, you may
require images and fonts).
Please read the full assignment details as below.
Detailed Summary:
1. Project Proposal
You will create a proposal web document (in HTML file) of no more than 2000 words to describe
and explain the following information clearly and concisely:
• Project summary of the intended product.
• Project purpose, which should include:
o Target audience - identifying the intended users of your responsive web
application/game and why it would appeal to them.
o Creativity - Reasoning of how your project demonstrates creativity in its design and
will provide something new, unexpected or entertaining for the viewer/user.
• Intended behaviour, which should include:
o User stories – Create at least FIVE user stories for your proposed responsive web
application.
o UI/UX design – Create UI/UX design which satisfies the user stories you have
mentioned. Furthermore, add technical details on how these components are going
to behave according to user story requirement.
o Explanation of at least THREE complex components in depth – Provide information
on how your web application will behave when its ready. This may include an
explanation of which of the required “Coding Concepts” will be used for each
component.
• Asset list – Provide a table of the components for each page/screen you will be creating in
your final assessment (Project 2). You should include a description for each asset, including
how they will be used in Project 2(e.g. quantity of each, static or moving, either responsive
or interactive or passive).
• Implementation plan summary, which should include:
o Summary of how the web system will function as a cohesive whole. This should be
supported by diagrams, charts, risk analysis etc that may help explain your system
as easily as possible. For example, you can provide a flowchart with sufficient
description.
o Implementation plan - Provide information on how are you going to complete the
proposed project within the allocated time. For example, you can provide a Gantt
chart with sufficient information about your planning.
2. Proof-of-Concept
Choose one component to be used in your project and demonstrate some aspects of the intended
behaviour by creating a proof-of-concept of the functionality using HTML and CSS. Your code must
include comments which explain the code.
Your HTML and CSS should be carefully designed so that you can reuse the code for other
components (e.g. the use of CSS classes and ids). This will demonstrate your understanding of the
transferability of coding concepts between User stories, UX/UI plans (blueprints/flowcharts), written
code (HTML/CSS) and eventual Vue Blueprints integration for Project 2.
Submission:
You must submit the zip file to the SIT120 Project 1 submission link available on Moodle under week
5 section, and your submission must include:
1. Project Proposal document as an HTML file(CSS is optional for this part)
2. Proof of concept as an HTML file(HTML and CSS as separate file)
Marking rubric:
To achieve a particular grade, you must meet all criteria for that grade, as per the table below. Each higher grade requires all features of the
previous grade as well.
CRITERIA
FAIL PASS CREDIT DISTINCTION HIGH DISTINCTION
<2.5 POINTS 2.5 POINTS 3 POINTS 3.5 POINTS 4-5 POINTS
PROPOSAL DOCUMENT (35 points)
Project summary
Either absent or missing
significant required
content.
Summary provides general
idea of the intended
product.
Summary provides clear idea
of the intended product.
Summary provides clear and
concise idea of the intended
product.
Summary provides clear and
concise idea of the intended
product using evidences such as
images, charts, diagrams etc.
Project purpose
Either absent or missing
information on target
audience or creativity.
Provides basic
identification of target
audience and creativity.
May be lacking some detail
or a mismatch between
product design and
audience.
Identifies target audience and
creativity. May be lacking
some detail but clear evidence
of purpose informing design.
Identifies clear and detailed
target audience and creativity.
Strong evidence of purpose
informing design.
Identifies clear and detailed
target audience and thorough
justification of creativity.
Purpose is highly intertwined
with project design.
Intended behaviour – explanation May be absent or missing
critical information.
Component behaviour is
explained for at least 3
components but may be
somewhat ambiguous or
have some conflicts with
algorithm
UI/UX/flowcharts.
Component behaviour is
explained clearly for at least 3
complex components. May
have some minor conflicts
with algorithm
UI/UX/flowcharts.
Component behaviour is
explained clearly between 3
complex and varied
components. No notable
conflicts with algorithm
UI/UX/flowcharts.
Interesting component
behaviour is thoroughly
explained between 3 complex
and varied components.
Design is insightful with no
notable conflicts with
algorithm UI/UX/flowcharts.
Intended behaviour – User stories
and UI/UX design
Either absent or missing
critical information.
Provided but may have
some minor omissions or
errors. May be some issues
that would affect
functionality.
Provided with minimal
omissions or errors. Plans
would generally provide good
functionality and are
communicated well.
Provided with minimal
omissions or errors. Plans
would provide effective
functionality and are
communicated well.
Provided with no notable
omissions or errors. Plans
would provide effective
functionality and are
communicated very
effectively.
Asset list
Either absent or missing
significant required
content.
Provided lists of assets
without details.
Provided lists of assets with
partial details.
Provided lists of assets with
sufficient asset list.
Provided lists of assets with
highly detailed asset list.
Implementation summary
Either absent or may be
lacking evidence of planning
for components as part of a
larger system.
System summary present
with some planning for
integrating components as
part of a larger system.
May appear somewhat
disjointed and lacking
unity.
System summary present with
clear planning for integrating
components as part of a larger
system. Demonstrates simple
connections or interactions
between components.
System summary present with
thorough planning for
integrating components as
part of a larger system.
Demonstrates interesting and
dynamic connections or
interactions between
components.
System summary present with
thorough planning for
integrating components as
part of a larger system.
Demonstrates complex,
interesting and dynamic
connections or interactions
between components that
provide a whole greater than
the sum of its parts.
Communication and presentation
May have numerous and
significant spelling,
grammatical or formatting
errors.
Some spelling, grammatical
or formatting errors
throughout. Additional
proof-reading is required.
Some minor spelling,
grammatical or formatting
errors throughout. Some
additional proof-reading is
required.
Very few minor spelling,
grammatical or formatting
errors throughout.
Presentation is professional
and polished.
No notable spelling,
grammatical or formatting
errors. Presentation is
thoroughly professional and
polished.
PROOF-OF-CONCEPT (10 points)
Coding concepts May be missing or with
major omissions or errors.
May not clearly
demonstrate any of the
listed components in your
proposal document.
Simple proof-of-concept
functionality provided for
at least 2 codingconcepts
planned as part of the
proposal document. May
have minor errors or not
be fully representative.
Representative proof-ofconcept
functionalityprovided
for at least 2 coding concepts
planned as part ofthe
proposal document.
Detailed representative proofof-concept
functionality
provided for at least 3 coding
concepts planned as part of
the proposal document.
Detailed and highly
representative proof-ofconcept
functionality provided
for at least 4 coding concepts
planned as part of the
proposal document.
Communication & structure Commenting may be
absent. Code may be very
inefficient in structure or
have numerous repetitious,
unfinished or broken
elements.
Commenting is present in
although may be simplistic
or used inconsistently.
Code is generally
structured appropriately
but may have some
unfinished elements or
messy formatting.
Commenting is present
throughout and provides
acceptable readability of the
code for someone unfamiliar
with the project. Code is
structured and formatted
appropriately.
Commenting is present and
thorough through and is highly
readable for a user unfamiliar
with the project. Code is
structured well with neat
formatting and clear
sectioning.
Commenting is present,
thorough and sophisticated
throughout without
overwhelming the project.The
code is very easily readablefor
a user unfamiliar with the
project. Code is structured
well with neat formatting and
clearsectioning.
OTHER FACTORS (5 points)
Creativity & Purpose Does not demonstrate any
type of creativity or any new
idea in the project. May not
be fit for identified target
audience.
Demonstrates some
elements of creativity,
although some may not be
fully realised or fit for
purpose.
Demonstrates creativity in
some aspects of the project
and expands on the new idea.
Design is appropriate for the
target audience.
Demonstratesthorough
creativity in most aspects of
the project and clearly
expands upon the new idea
by taking it in a more
creative direction.
Design is effective for the
target audience.
Demonstrates exceptional
creativity in most aspects of
the project and expertly
expands upon the new idea
by taking it in a highly
creative direction as a new
product.Design is deeply
integrated with the target
audience and purpose.
OVERALL TOTAL
(max: 50 points, converted to 30%)
<25.0 points 25.0 to 29.9 points 30 to 34.9 points 35 to 39.5 points 40 to 50 points