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Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment Task 2: Digital Walkthrough for Narrative Experience
WEIGHT 60%
ASSESSMENT TYPE Project
GROUP WORK No
DUE DATE Week 11 Friday 11:55 pm AEST
SUBMISSION What to Submit
REQUIREMENTS An electronic PDF containing a design report of 1000 words (maximum) + a functional
interactive storyboard (a WebGL folder of your digital walkthrough)
Where to Submit
Moodle Submission Portal
The final submission will be checked for originality through Turnitin when you submit.
Penalties may apply for late submission as indicated in the course outline.
Background
In Assessment 1, we concentrated on crafting coherent stories where we, as the author, had a large degree of
control of what the user experienced. That is, the sequence of events that we crafted would be linearly
deterministic and be the same regardless of who was experiencing the work. Now that you are familiar with this
creative process, you are asked to consider the design challenges of when we relinquish some of that dramatic
control. What if the user were able to have a material effect in your narrative world? How would you maintain a
coherent story experience if you give your users agency?
Assessment Description
Your overarching task is to demonstrate your understanding of:
1. Narrative design;
2. The appropriate application of user agency;
3. And the use of immersive design elements in non-linear narratives.
To this end, you are asked to design a short, non-linear narrative experience in which the user or the participant
has agency. This may be a serious game, a training simulation, or something purely fictional used for
entertainment. You are asked to produce an digital walkthrough to demonstrate your design. It is advised that
you use your Assessment 1 submission as the Assessment 2 story starting point.
Digital walkthrough in this context will be the same definition provided in the Assessment 1 brief.
To reduce your workload, it is recommended that you use your previous assessment task as a basis for this one.
As a rough guide for scale, please design your experience to be 4 to 6 minutes in length only.
You must also include a short design report specifying and explaining your design choices. Did you encounter any
difficulties during the process? What was your solution? You are required to support your design choices with
class materials and/or articles.
DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 1
Assessment 2 Brief: Digital
Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment 2 Criteria: Digital Walkthrough for Narrative Experience
Criteria & Fail Pass Credit Distinction High Distinction
Weighting (<50) (50 C 64) (65 C 74) (75 C 84) (85 C 100)
Narrative Narrative design does Narrative design Narrative design Robust narrative Highly robust narrative
Design not maintain a maintains a coherent maintains a coherent design maintains a design maintains a
coherent story story experience in the story experience in the coherent story and highly coherent story
35% experience in the majority of cases with high majority of cases experience while experience while
majority of cases, or some constraints on with some constraints allowing a moderate allowing a high degree
imposes major user agency. on user agency. degree of user agency. of user agency.
constraints on user
agency.
Agency Demonstrates Demonstrates an Demonstrates some Demonstrates a well Demonstrates a
significant understanding of user considered considered sophisticated
35% misunderstandings of agency and its understanding of user understanding of user understanding of user
user agency and its appropriate agency and its agency and its agency and its
appropriate application. Fit-for appropriate appropriate appropriate
application. purpose integration application. Fit-for application. Fit-for application. Synergistic
Inappropriate with most narrative purpose integration purpose integration integration with other
integration with most elements. with other narrative with other narrative narrative elements.
narrative elements. elements. elements, with some
degree of synergy.
Narrative Demonstrates Demonstrates basic Demonstrates some Demonstrates well Demonstrates
Sensemaking incoherent use of use of multimodal, considered use of considered use of sophisticated use of
Elements multimodal, spatial spatial and enacted multimodal, spatial multimodal, spatial multimodal, spatial
and enacted elements elements to convey and enacted elements and enacted elements and enacted elements
30% to convey non-linear non-linear narrative. to convey non-linear to convey non-linear to convey non-linear
narrative. Demonstrates basic narrative. narrative. narrative.
Demonstrates little functional Demonstrates highly Demonstrates well Demonstrates
understanding of understanding of functional considered sophisticated
existing theory to existing theory to understanding of understanding of understanding of
justify usage of said justify usage of said existing theory to existing theory to existing theory to
elements. elements. justify usage of said justify usage of said justify usage of said
elements. elements. elements.
DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 2
Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment Task 2: Digital Walkthrough for Narrative Experience
WEIGHT 60%
ASSESSMENT TYPE Project
GROUP WORK No
DUE DATE Week 11 Friday 11:55 pm AEST
SUBMISSION What to Submit
REQUIREMENTS An electronic PDF containing a design report of 1000 words (maximum) + a functional
interactive storyboard (a WebGL folder of your digital walkthrough)
Where to Submit
Moodle Submission Portal
The final submission will be checked for originality through Turnitin when you submit.
Penalties may apply for late submission as indicated in the course outline.
Background
In Assessment 1, we concentrated on crafting coherent stories where we, as the author, had a large degree of
control of what the user experienced. That is, the sequence of events that we crafted would be linearly
deterministic and be the same regardless of who was experiencing the work. Now that you are familiar with this
creative process, you are asked to consider the design challenges of when we relinquish some of that dramatic
control. What if the user were able to have a material effect in your narrative world? How would you maintain a
coherent story experience if you give your users agency?
Assessment Description
Your overarching task is to demonstrate your understanding of:
1. Narrative design;
2. The appropriate application of user agency;
3. And the use of immersive design elements in non-linear narratives.
To this end, you are asked to design a short, non-linear narrative experience in which the user or the participant
has agency. This may be a serious game, a training simulation, or something purely fictional used for
entertainment. You are asked to produce an digital walkthrough to demonstrate your design. It is advised that
you use your Assessment 1 submission as the Assessment 2 story starting point.
Digital walkthrough in this context will be the same definition provided in the Assessment 1 brief.
To reduce your workload, it is recommended that you use your previous assessment task as a basis for this one.
As a rough guide for scale, please design your experience to be 4 to 6 minutes in length only.
You must also include a short design report specifying and explaining your design choices. Did you encounter any
difficulties during the process? What was your solution? You are required to support your design choices with
class materials and/or articles.
DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 1
Assessment 2 Brief: Digital
Walkthrough for Narrative Experience
DDES9903 | Narrative and Sensemaking in Immersive Environments
Assessment 2 Criteria: Digital Walkthrough for Narrative Experience
Criteria & Fail Pass Credit Distinction High Distinction
Weighting (<50) (50 C 64) (65 C 74) (75 C 84) (85 C 100)
Narrative Narrative design does Narrative design Narrative design Robust narrative Highly robust narrative
Design not maintain a maintains a coherent maintains a coherent design maintains a design maintains a
coherent story story experience in the story experience in the coherent story and highly coherent story
35% experience in the majority of cases with high majority of cases experience while experience while
majority of cases, or some constraints on with some constraints allowing a moderate allowing a high degree
imposes major user agency. on user agency. degree of user agency. of user agency.
constraints on user
agency.
Agency Demonstrates Demonstrates an Demonstrates some Demonstrates a well Demonstrates a
significant understanding of user considered considered sophisticated
35% misunderstandings of agency and its understanding of user understanding of user understanding of user
user agency and its appropriate agency and its agency and its agency and its
appropriate application. Fit-for appropriate appropriate appropriate
application. purpose integration application. Fit-for application. Fit-for application. Synergistic
Inappropriate with most narrative purpose integration purpose integration integration with other
integration with most elements. with other narrative with other narrative narrative elements.
narrative elements. elements. elements, with some
degree of synergy.
Narrative Demonstrates Demonstrates basic Demonstrates some Demonstrates well Demonstrates
Sensemaking incoherent use of use of multimodal, considered use of considered use of sophisticated use of
Elements multimodal, spatial spatial and enacted multimodal, spatial multimodal, spatial multimodal, spatial
and enacted elements elements to convey and enacted elements and enacted elements and enacted elements
30% to convey non-linear non-linear narrative. to convey non-linear to convey non-linear to convey non-linear
narrative. Demonstrates basic narrative. narrative. narrative.
Demonstrates little functional Demonstrates highly Demonstrates well Demonstrates
understanding of understanding of functional considered sophisticated
existing theory to existing theory to understanding of understanding of understanding of
justify usage of said justify usage of said existing theory to existing theory to existing theory to
elements. elements. justify usage of said justify usage of said justify usage of said
elements. elements. elements.
DDES9903 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 2