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CSE209 Computer Graphics

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CSE209 – Computer Graphics (2018-19)

Assessment 2 – Project on Modelling in 3D

Assessment number 2

Contribution to overall module assessment 15%

Date on which assessment given Tuesday, 20 November 2018

Submission deadline Tuesday, 18 December 2018 (14:00)

1. Learning Outcomes for this Assessment

This assessment aims at assessing your understanding of the topics and knowledge of the theory and

methods by applying and implementing a range of the techniques / algorithms covered in the lecture and lab

sessions. You are expected to demonstrate substantial work through appropriate design and

implementation of a 3D scene with a number of objects.

2. The Task

You are required to create a well-thought 3-dimensional scene which is suitable to demonstrate your relevant

knowledge and skills in computer graphics. A key objective of the assignment is to make effective use of the

graphics techniques and OpenGL functions covered in the module. In particular, you should consider the

following in completing this assignment:

A well-thought design of 3D scene with a number of static and moving objects (the scene, which is

not to be very complex, could still represent daily life, for example the train track used for the lab)

A range of graphics techniques, e.g. creation of geometry, hierarchical modelling, transformations,

viewing (which can provide rotation, zoom and pan functions), lighting and materials, texture

mapping, animation and interactions – but not a very complex scene

Effective use of relevant OpenGL libraries

Good programming practice (e.g. necessary comments and neat format of the code) – not copying

from other sources without appropriate acknowledgment

3. The Written Report

You are required to produce a Word-processed report of no more than 5 A4 sides that

a) shows basic information – module code and title, your name, ID and degree programme;

b) describes the design and features of your work (relating to graphics techniques used but not

explaining your code in detail);

c) provides a readme / instruction section about how your program can be run effectively (e.g.

interactive commands with the mouse and keyboard);

d) contains a set of typical screenshots to show your program in action.

4. Submission of Work

a) You are required to zip your written report, your source code and other files into a single

zip/rar file, making use of folder structures where necessary to keep your files in a logical manner.

Name your zip/rar file in the following way: YourID_Surnamae_GivenName (e.g.

1300123_Yue_Yong).

b) You are then required to submit your zip/rar file on the ICE module site, by 14:00, Tuesday, 18

December 2018.

Late submission will receive penalty in the marking in accordance with the University Code of Practice on

Assessment. For each working day after the deadline, 5 marks (out of 100) will be deducted for up to 5

working days. However, the mark will not be reduced below the pass mark for the assessment. Work

CSE209 Computer Graphics

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assessed below the pass mark will not be penalised for late submission of up to five days. Work received

more than 5 working days after the deadline will receive a mark of 0.

5. Demonstration

While the deadline for submitting your work is 14:00, Tuesday, 18 December 2018, you are encouraged to

give a 2-minute demonstration of your work during the lab session on Tuesday, 18 December 2018.

6. Backup and Plagiarism and Collusion

Backup your work. As good practice, you should always make sure that your work is backed up.

This assignment is individual work. Plagiarism (e.g. copying materials from other sources without proper

acknowledgement) is a serious academic offence. Plagiarism will not be tolerated and will be dealt with in

accordance with the University Code of Practice on Assessment.

7. Guide to Marking

In the following table, each category builds on the requirements contained in the preceding category.

Category Requirement

First Class

(≥70%)

Overall outstanding work. Very neat program implements effectively all the graphics

techniques covered in the module.

Excellent 3D model designed and produced with realistic / real-life effect.

Well-structured and concise written report providing all the required information.

Second

Upper

(60 to 69%)

Comprehensive program that utilises effectively a wide range of the graphics techniques

covered in the module. Good commenting and layout of the program.

An impressive 3D model design with a range of objects produced with a good range of

features achieved utilising appropriate OpenGL functions.

A comprehensive and clear report containing all required information within the page limit.

Second

Lower

(50 to 59%)

Substantial working program implementing a good range of graphics techniques among

hierarchical modelling, transformations, viewing, lighting, texture mapping, animation and

interactions.

Good design of the 3D model with a range of objects.

Written report contains all the required information.

Third

(40 to 49%)

Working program that generates a basic 3D model with some objects and a limited range of

the graphics techniques utilised.

Written report describes all the basic information for the work completed and provides a

good overview.

Fail

(0 to 39%)

Some code produced attempting to the use of some (very limited) graphics techniques

covered in the module.

No or very limited artefact produced.

Written report covers very few of the items required in the assignment brief, acknowledging

properly sources used if any.

Nonsubmission

A mark of 0 will be awarded.


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