CSC71001辅导、讲解python, C/C++设计、讲解Greenfoot留学生
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Programming I
Assessment 2
Details:
Weighting: 15% of unit grading
Due: Sunday Week 7 (16th December 2018 at 11PM)
Specifications
Overview:
Your task is to create a game in Greenfoot, with three types of elements: a PLAYER piece,
controlled by the player; a FOOD piece that can be ‘caught’ by the player; and an ENEMY, that can
‘catch’ the player. If the enemy catches the player, then the game is over.
You must choose a theme for your game that is not crabs/worms and lobsters. All your elements
should suit your theme, including the background and the actors. The movement of the actors
should ‘make sense’ as per the theme of your game. We do not expect to see the same theme or
game created by any two students – be original!
Details:
At the beginning of the game, there must be one PLAYER piece on the screen. The PLAYER must
be controlled by the keyboard arrows, and at minimum must have left and right movement. That
is, when the left arrow key on the keyboard is pressed, the PLAYER will move to the left. When
the right arrow key is pressed, the PLAYER will move to the right.
There must be at least 10 FOOD pieces on the screen at the beginning of the game. Each FOOD
piece must have random movement on the screen – that is, it must turn and move randomly, and
must be able to be caught by the PLAYER. When the FOOD is caught by the PLAYER, it should be
removed from the screen.
There must be at least one ENEMY on screen at the beginning of the game. Each ENEMY must
have random movement on screen which is different than the food (cannot use the exact same
code). If the ENEMY catches the player, the game should end.
You should include sound effects that will fit the theme of your game. These can be either in-built
or created by you.
CSC71001 Assessment 2 - Page 2
Additional Details:
You can choose to use the inbuilt media for backgrounds and actors OR you can choose to add
your own (see Module 4 for how to do this), or some combination of the two. If you do add your
own, make sure you use PNGs with transparency for your actors, and keep your file size small.
General criteria: playability, accuracy, careful coding, maintainability of the code, commenting,
choice of names for classes, methods (and variables if necessary).
Additions:
You may like to add the following features, for extra credit:
Add turning left (letter “A” on keyboard) and turning right (letter “D” on keyboard) to the
PLAYER piece;
Add move up (up arrow on keyboard) and move down (down arrow on keyboard) to the
PLAYER piece;
Add animation when the PLAYER is moving;
Add animation when the FOOD is moving;
Add animation when the ENEMY is moving;
Add a SCORE which is displayed to the user;
You can also add your own enhancements, but if you do, you must include a text file in
your submission, that explains those enhancements.
Submission:
You must export your game as both:
a JAR file (application); and
a Greenfoot archive (gfar) file.
Please name your file appropriately, e.g. cseton10_Ass2.jar and cseton10_Ass2.gfar
Submit both of these to MySCU site under the “Assignment 2” link. Make sure you Submit (not
just Save) by the due date. Your tutor will contact you if they have any questions about your
submission.
CSC71001 Assessment 2 - Page 3
Getting Help
Who can you get help from? Use this diagram to determine from whom you may seek help with
your program.
Encouraged Attribution Required Ask tutor Not acceptable
This assignment, which is to be completed individually, is your chance to gain an understanding of
the fundamental concepts of object-oriented programming and coding syntax on which later
learning will be based. It is important that you master these concepts yourself.
Since you are mastering fundamental skills, you are permitted to work from the examples in the
study guide or textbook, but you must acknowledge assistance from other textbooks or
classmates. In particular, you must not use online material or help from others, as this would
prevent you from mastering these concepts.