ELE00107M程序代做、C++语言编程调试、Programming课程程序代写 调试Matlab程序|代做R语言程序

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Department of Electronic Engineering
ELE00107M C Programming for MSc Coursework Assessment
This coursework (Code and Report) contributes 100% of the assessment for this module.
Clearly indicate your Exam Number on every separate piece of work submitted.
Submission is via the VLE module submission point. The deadline is 12:00 noon on
27/1/2021, Spring Term, Week 3, Wednesday. Please try and submit early as any late
submissions will be penalised. Assessment information including on late penalties is given
in the Statement of Assessment.
It is your responsibility to ensure that you understand and comply with the University’s
policy on academic integrity. If this is your first year of study at the University then you also
need to complete the mandatory Academic Integrity Tutorial. Further information is
available at http://www.york.ac.uk/integrity/.
In particular please note:
● Unless the coursework specifies a group submission, you should assume that all
submissions are individual and should therefore be your own work.
● All assessment submissions are subject to the Department’s policy on plagiarism
and, wherever possible, will be checked by the Department using Turnitin software.
It is important for engineers to follow a structured process when developing software. A
structured ap-proach to software engineering helps to ensure that the software produced is
of high quality. An important part of this approach is the careful documentation of each stage
of the process in the form of a report. This assignment gives you practice in software
development and report writing for software engineering. Treat the task you have been given
as a set of requirements; you could imagine that they have been given to you by a client. If
you feel that the requirements are unclear, you may make realistic assumptions as necessary;
however, you must make sure that you document these assumptions carefully.
You are required to complete the task using the C Programming Language for a PC running
the Microsoft Windows operating system (i.e. the language and type of computer that you
have been using in the laboratories).
Assignment Structure
IMPORTANT: We have a policy of marking anonymously. Do not identify yourself in your
report or your programs. Use only your student Examination number. Make sure that your
examination number is printed on your report (first page).
Your report should document the development process that you have been through, leading
up to the cre-ation of a piece of software. This should correspond to the development model
that you have covered in the lectures and is detailed in the labscripts. Your report should
consist of no more than 12 pages (minimum font size 10 point), including diagrams and
Your submission should contain:
1. The Requirements that were given to you;
2. Your Analysis of the problem, and any assumptions you feel you will have to make;
3. A Specification for your software that you have derived from your analysis of the
4. Documentation of the Design process you have used.
5. Documentation covering how your program is structured into source files and any
changes you made from the design as originally stated in your specification. You
should justify any changes to your design that you made during the implementation.
This should take the form of an Implementation Report.
6. Documentation of the Testing and Verification process that your went through to
ensure that your program executes as you required;
7. A simple User Manual.
8. Source programs.
Submitting your work
You are expected to submit your work electronically using the web links provided on the
course web page. You must use the assignment project available from the course web page
You will be expected to link your source code files (files ending in .c and .h) with the
assignment project. An explanation of how to do this is given on the course web page under
the heading BLANK ASSIGNMENT PROJECT. It is your responsibility to ensure that you have
submitted all the files your program needs to be successfully compiled into an executable
program. If your program cannot be compiled you may receive no marks for program
Your assignment project MUST work in Windows.
Your assignment report must be a .pdf file. Please place this in the folder containing your
assignment project (i.e. it should be located in the same directory as the file assignment.cbp).
Once you have tested your program and have finished your report make sure everything is in
your assignment folder. Please zip up the folder containing your project and report. Your
zipped file should be called assignment.zip.
Please submit your work in good time before the deadline to ensure that it is uploaded before
the deadline (note the server might be busy very close to the deadline).
If you submit multiple versions of the assignment project, the markers will only take the last
submitted version. If this version is submitted after the deadline then marks will be deducted
for lateness.
For your guidance, marks will be awarded as follows:
· Requirements, Analysis and Specification — 15%;
· Design — 20%;
· Implementation of Program — 25%;
· Testing and Verification and User Manual — 12%;
· Maturity, consistency, presentation and innovation — 13%;
· Execution of program — 15%.
(Total 100%)
The assignment contributes 100% of the marks for the C Programming for MSc module.
You should be aware of the University regulations on academic misconduct before completing
this assign-ment — any failure to correctly acknowledge work of others will be regarded as
academic misconduct. This includes the use of solutions provided by module/lab leaders.
Thus, if you use these, you must make clear which parts of your programs were copied or
adapted from other sources and where these sources can be found (i.e. the web address).
Comments should be made in your C code about this.
The laboratories introduced you to some simple two-dimensional graphical output based on basic
physics. In this assignment you will take the principles you have met in the labs and develop them to
create a playable computer game.
The Task
You are required to design and implement a computer game which simulates the landing of a
spaceship on the planet Mars. As the player, you control the force and direction of the single rocket
motor with which you can control the spaceship, aiming for a level landing zone, clear of obstacles
such as rocks and holes, and accounting for the effects of Martian winds. The game should:
· ensure the flight of the spaceship is subject to the effect of realistic Martian gravity;
· use the number of attempts required to successfully land the spaceship to calculate a
score, taking into account the difficulty of the landing (e.g. size of the landing zone and
strength and variability of the wind);
· assume that if the spaceship hits an obstacle, misses the level landing zone, or leaves the
screen without landing, it can be considered to have crashed;
· keep a score of play over 10 landing scenarios of increasing difficulty;
· incorporate sound into the game;
· make use of the mouse to control the force and direction of the spaceship’s rocket

The game must be enjoyable and playable for someone who is not experienced with computers. The
game experience should be rewarding and challenging.
You might like to think about:
· adding levels of difficulty, such as including more obstacles (such as alien ships), to make
the game increasingly challenging;
· ensuring that the game is not too frustrating to play — for example, give the player
unlimited attempts at landing the spaceship in the early stages of the game.
Think about how to incorporate sound into your game. To achieve this, you can use the
functionality provided by the amio lib. In particular, you could use a call -back design to supply
real-time audio to your application (e.g. sound of the rocket motor and wind).